VileR revisited his scalable, 'de-pixelated' outline adaptation of the good ol' default VGA font. "The first version was based on the results of scaling and tracing algorithms, so it was far from perfect: there were overly rounded corners that should look sharper, straight lines that should be rounded curves, weird bumps instead of serifs, and so on.
this time I went ahead and did the glyphs manually, from scratch. I'd say the result captures the perceptual forms of the original characters more faithfully, and also just looks plain better, especially at larger sizes."
VileR revisited his scalable, 'de-pixelated' outline adaptation of the good ol' default VGA font. "The first version was based on the results of scaling and tracing algorithms, so it was far from perfect: there were overly rounded corners that should look sharper, straight lines that should be rounded curves, weird bumps instead of serifs, and so on. this time I went ahead and did the glyphs manually, from scratch. I'd say the result captures the perceptual forms of the original characters more faithfully, and also just looks plain better, especially at larger sizes."